Gameplay Tips from experience
• Try to make sure you are always building maximum farms. Which means do not build other building too quickly and
add noble estates to increase the maximum after the maximum is reached. Maintaining a good food supply is important.
• Do not build too many common shops and even fewer luxury shops. Remember those shops work on supply and demand.
Check on the shops often if the shops seem to always have non-available it might be the time to add another.
• Try to build luxury/common shops in central traffic area, but also not too far away from raw materials. When you
must decide between raw materials and centrally located. Usually choosing centrally located is wise. Remember, all of the
customers must walk to the shop as well. It would logically be better to make the shopkeep walk than a large amount
customers. In some cases you may be able to compensate by building exchanges and granaries to bring material closer to
• Walking long distances takes time. Trying to reduce daily walking routines improves a lot of issues.
Gameplay Tips from the manual
• The biqqest mistake you're likely to make is placing too
many buildinqs too quickly. These are people's lives
you're managing. Be patient. Give them time to settle into
• Only government workers get food from bakeries. You
can't provide bread to the royal family, nobles, shopkeepers,
entertainers, farmers, or servants by placing more
bakeries, even right next door.
• Place brickworks convenient to both raw materials and
areas that will see a lot of construction, so that brick layers
don t have to trek across the nome for them.
• Don't overwork your initial priest. If you expect him to
divide his time among (for example) a hospital, an apothecary,
a temple, and a school, he'll end up pleasing almost
no one. Start slowly. By the time hospitals and temples become
critical, you should be able to employ more priests.
• Once a household displays a dissatisfaction icon,
they've already had a problem that made them
unhappy. Dissatisfaction over lack of bread and wares ebbs
as the family gets the supplies that they need, but resentment
lingers over missed services and government mistreatment.
Try to fix whatever caused their complaint and
don't worry when the icon takes time to fade. The past is
gone; your concern is the future.
• In common wares shops, the woman of the house does
both the shopping and the manufacturing. To maximize her
work time, minimize her distance from other common shops.
• Laborers and soldiers are especially vulnerable to physcal
Injury, and more likely to need a hospital than people
In less physical occupations.